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不成功退款,无后顾之忧,风险服务升级。Dynamic Games and Applications is devoted to the development of all classes of dynamic games, namely, differential games, discrete-time dynamic games, evolutionary games, repeated and stochastic games, and their applications in all fields, including:* biology;* computer science;* ecology;* economics;* engineering;* management science;* operations research;* political science;* psychology.DGAA seeks original research that makes significant methodological, conceptual, algorithmic, or empirical contributions to various disciplines. DGAA also considers work in static game theory and dynamic optimization provided that authors establish a clear, potential link to dynamic games. DGAA publishes regular papers, technical notes, survey articles, and case studies.All submissions should be original in nature. During the peer review process, to promote scientific honesty and high standards, submitted manuscripts go through one or more revision stages leading up to acceptance or rejection. Each paper is reviewed by at least two experts in the field.
动态博弈与应用致力于开发各类动态博弈,即微分博弈、离散时间动态博弈、进化博弈、重复博弈和随机博弈,以及它们在各个领域的应用,包括:*生物学;*计算机科学;*生态;*经济学;*工程;*管理科学;*运筹学;*政治科学;*心理。DGAA寻求对不同学科做出重要方法论、概念、算法或经验贡献的原创研究。DGAA还考虑了静态博弈论和动态优化方面的工作,前提是作者建立了与动态博弈的明确的、潜在的联系。DGAA定期发表论文、技术说明、调查文章和案例研究。所有参赛作品均须为原创。在同行评审过程中,为了促进科学的诚实和高标准,提交的稿件要经过一个或多个修改阶段,最后才能被接受或拒绝。每篇论文至少由该领域的两名专家评审。
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