COMPUTER ANIMATION AND VIRTUAL WORLDS

COMPUTER ANIMATION AND VIRTUAL WORLDS

SCI/SCIE
  • 期刊ISSN:1546-4261
  • 研究方向:工程技术
  • 影响因子:0.644
  • SCI类别:SCI/SCIE
  • 是否OA:No
  • 出版地:ENGLAND
  • 年文章数:52
  • 涉及的研究方向:工程技术-计算机:软件工程
http://mc.manuscriptcentral.com/cavw
COMPUTER ANIMATION AND VIRTUAL WORLDS简介 Magazine introduction
  • 英文简介

    With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:Computer animationEmbodied agentsVirtual EnvironmentsAugmented RealityVirtual LifeVisualizationComputer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:Computer Animation2D animationKeyframe animationInverse kinematicsBiomechanics modelsMotion capture and motion retargetingPhysical-based animationFacial and body animationPath planningCloth and hair animationLOD and impostorsReal-time renderingAugmented RealityTrackingMobile AR systemsVirtual HeritageEmbodied AgentsPerceptual modelsVirtual SensorsInteragent communicationModelling of groups and crowdsConversational agentsGoal driven behaviorInteraction with Virtual HumansIntelligent virtual actorsSocial behaviorEmotions and personalityAutonomous Virtual Human architecturesSimulation involving Virtual HumansAutonomous Virtual Humans in gamesVirtual EnvironmentsGesture and action recognitionHaptic interfacesAudiospaceSimulators (flight, car drive etc…)VR for emergencyVR for psychiatryVR for rehabilitationVirtual surgeryVirtual LifePlant development and growingL-systemsArtificial animals and animatsPopulation generationVirtual citiesPersistent worldsVisualizationMedical imaging and reconstructionMolecular graphicsFluid visualizationVisualization of physical phenomenaVolume rendering

  • 中文简介

    随着功能强大的个人电脑和高端图形卡的出现,在虚拟世界、实时计算机动画和模拟、游戏等领域有了令人难以置信的发展。但与此同时,新的、更便宜的虚拟现实设备出现了,允许通过增强现实与这些实时虚拟世界,甚至与现实世界进行交互。三维角色,尤其是虚拟人,现在具有非凡的品质,可以在电影行业中使用。但这仅仅是一个开端,随着人工智能和智能代理技术的发展,这些特性将越来越具有自主性,甚至智能化。他们将与动植物一起生活在虚拟世界中。《计算机动画与虚拟世界》是第一本论述虚拟世界这一全球主题的杂志。本专题分为6个领域:计算机动画体现代理虚拟环境增强现实虚拟生活可视化计算机动画和虚拟世界在虚拟世界的各个领域寻找论文。请提供以下主题的原始研究成果、应用和经验:计算机动画二维动画关键帧动画反向动力学生物力学模型运动捕捉和运动重定目标基于物理的动画面部和身体动画路径规划布料和头发动画LOD和冒名顶替者实时渲染增强现实跟踪移动AR系统虚拟遗产体现代理知觉模型虚拟传感器机构间通信群体和人群建模会话代理目标驱动行为与虚拟人的交互智能虚拟参与者社会行为情感和个性自主虚拟人建筑涉及虚拟人的模拟游戏中的自主虚拟人虚拟环境手势和动作识别触觉界面听觉空间模拟器(飞行、汽车驾驶等)用于紧急情况的虚拟现实精神病学虚拟现实康复虚拟现实虚拟手术虚拟生活植物生长发育L-系统人工动物和动物人口生成虚拟城市持久的世界可视化医学影像与重建分子图形流体可视化物理现象的可视化体积渲染

  • 影响因子趋势图

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